No class is as in touch with nature and their surroundings as druids. They're nature's ally and have learned to gather the world's forces to create powerful spells. Druids can act as backup healers, but are primarily skilled at buffing other party members and casting negative spells on creatures. Beyond their healing abilities, druids offer powerful damage shields, which damage creatures each time they attack, along with damage over time spells (DoTs) and direct damage spells. Druids are effective solo fighters, though they don't excel in hand-to-hand combat. By using their spells, they can chip away at an enemy's health while keeping a safe distance.
Humans, Elves, and Halflings can become druids. The most important stats for a druid are dexterity and wisdow. Elves are the best race for the druid class, but Halflings rate a close second. Humans are the least adept.
Beginning at level 20, druids may complete a path quest to obtain a class specific ability. One path focuses on dealing damage, and the other on healing.
Master class informationEdit
Druids may consider the following two class-specific master class options: Wildling and Stormcaller.
Obtaining the Wildling master class tag requires the following conditions be met:
- Nature Sway 3
- 200 WIS
- 150 STA
- 500 CMs spent
Obtaining the Wildling master class tag provides the following enhancements:
- Movement rate: 10
- All Resistances: 10
- HP: 500
- WIS Max: 50
Obtaining the Wildling master class tag makes the following additional CMs purchaseable:
Obtaining the Stormcaller master class tag requires the following conditions be met:
- Stormy Coat 4
- 200 DEX
- 175 WIS
- 500 CMs spent
Obtaining the Stormcaller master class tag provides the following enhancements:
- DEX Max: 50
- POWER: 500
- LR: 25
Obtaining the Stormcaller master class tag makes the following additional CMs purchaseable: