Power Pool Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated (no rounding up or down).
primary is the stat that is shared by all archtypes of your class
tanks str
melee agi
caster int
healer wis
TPs per Level
1-14 (3 per level)
15-29 (5 per level)
30-44 (9 per level)
45-60 (14 per level)
Hit Point Factor Formula
((HP Factor)+(STA/11))xCharacter Level
Base HP Factor is different for each archetype.
Tank = 24
Melee = 16
Priest = 13
Caster = 10
So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13)
((13)+(400/11))X60
...(13+36.4)x60
...(49.4)x60
=2964 HP
Mana Point Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated (no rounding up or down).
Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.
The math is as follows;
MP = [28 + (267/10) + (206/20)] * 31
MP = [28 + 26.7 + 10.2] * 31
MP = 64.9 * 31
MP = 2011.9 (truncated to 2011)
CM Point XP Required
1 125,000 |
770 13,426,215 |
10 132,032 |
780 14,268,065 |
20 140,311 |
790 15,162,701 |
30 149,109 |
800 16,113,432 |
40 158,458 |
810 17,123,777 |
50 168,394 |
820 18,197,471 |
60 178,953 |
830 19,338,489 |
70 190,173 |
840 20,551,050 |
80 202,097 |
850 21,839,642 |
90 214,769 |
860 23,209,031 |
100 228,236 |
870 24,664,283 |
110 242,547 |
880 26,210,782 |
120 257,755 |
890 27,854,250 |
130 273,917 |
900 29,600,767 |
140 291,092 |
910 31,456,794 |
150 309,344 |
920 33,429,197 |
160 328,740 |
930 35,525,274 |
170 349,353 |
940 37,752,779 |
180 371,258 |
950 40,119,953 |
190 394,536 |
960 42,635,553 |
200 419,275 |
970 45,308,887 |
210 445,564 |
980 48,149,844 |
220 473,502 |
990 51,168,935 |
230 503,191 |
1000 54,377,328 |
240 534,742 |
1010 57,786,894 |
250 568,272 |
1020 61,410,247 |
260 603,904 |
1030 65,260,791 |
270 641,770 |
1040 69,352,772 |
280 682,010 |
1050 73,701,328 |
290 724,773 |
1060 78,322,547 |
300 770,218 |
1070 83,233,526 |
310 818,512 |
1080 88,452,433 |
320 869,834 |
1090 93,998,576 |
330 924,375 |
1100 99,892,473 |
340 982,335 |
1110 106,155,929 |
350 1,043,929 |
1120 112,812,116 |
360 1,109,386 |
1130 119,885,659 |
370 1,178,946 |
1140 127,402,727 |
380 1,252,868 |
1150 135,391,130 |
390 1,331,426 |
1160 143,880,422 |
400 1,414,909 |
1170 152,902,010 |
410 1,503,626 |
1180 162,489,269 |
420 1,597,907 |
1190 172,677,668 |
430 1,698,099 |
1200 183,504,899 |
440 1,804,573 |
1210 195,011,020 |
450 1,917,723 |
1220 207,238,597 |
460 2,037,968 |
1230 220,232,868 |
470 2,165,753 |
1240 234,041,905 |
480 2,301,550 |
1250 248,716,796 |
490 2,445,862 |
1260 264,311,831 |
500 2,599,222 |
1270 280,884,707 |
510 2,762,198 |
1280 298,496,734 |
520 2,935,394 |
1290 317,213,071 |
530 3,119,449 |
1300 337,102,959 |
540 3,315,044 |
1310 358,239,982 |
550 3,522,904 |
1320 380,702,338 |
560 3,743,797 |
1330 404,573,129 |
570 3,978,541 |
1340 429,940,665 |
580 4,228,003 |
1350 456,898,796 |
590 4,493,107 |
1360 485,547,256 |
600 4,774,834 |
1370 515,992,031 |
610 5,074,225 |
1380 548,345,753 |
620 5,392,389 |
1390 582,728,118 |
630 5,730,503 |
1400 619,266,325 |
640 6,089,817 |
1410 658,095,550 |
650 6,471,660 |
1420 699,359,444 |
660 6,877,446 |
1430 743,210,667 |
670 7,308,676 |
1440 789,811,447 |
680 7,766,944 |
1450 839,334,190 |
690 8,253,947 |
1460 891,962,106 |
700 8,771,486 |
1470 947,889,896 |
710 9,321,475 |
1480 1,007,324,470 |
720 9,905,950 |
1490 1,070,485,710 |
730 10,527,073 |
1500 1,137,607,284 |
740 11,187,141 |
|
750 11,888,597 |
|
760 12,634,036 |
What does hp factor mean?
Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl
hp = Level * ( (STA / 11) + X
usuing distributive property we can write
hp = level * sta / 11 + level * x
we will now examine the x term of the equation as it is the only one affected by mp modiifiers
lets us assume that x == 16 ( a melee )
and lvl is 45
the term would evuate to
45 * 16 == 720
Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 == 16 + hpModifier: ( which is 1)
so 45 * 17 == 765
notice the 45 points of difference
the fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again
the original equation again
hp == [level * sta / 11] + [level * X]
to reflect hp modifiers it can be rewritten as
hp == [level * sta /11] + [level * ( X + hpModifiers)]
again now distribute
hp == [level * sta / 11] + [level * X] + [level * hpModifiers]
we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.
Formula for HoT and PoT
That is the correct simple formula. 1 HoT/PoT per 50 hp/pow
And to go one step further for items:
Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)
2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)
3rd/4th etc and so on..... You recieve credit for only 1PoT/HoT
XP to next Level Chart
(Level) Unrezzed debt number for the level
(6) 2195
(7) 2918
(8) 3758
(9) 4719
(10) 5807
(11) 7027
(12) 8382
(13) 9878
(14) 11519
(15) 14778
(16) 15259
(17) 17366
(18) 19638
(19) 22079
(20) 49390
(21) 82473
(22) 129735
(23) 168190
(24) 221994
(25) 283913
(26) 354584
(27) 434646
(28) 524780
(29) 625669
(30) 738036
(31) 862615
(32) 1000132
(33) 1151370
(34) 1317104
(35) 1498159
(36) 1695366
(37) 1934308
(38) 2141560
(39) 2429523
(40) 2662682
(41) 2953637
(42) 3266064
(43) 3600950
(44) 3959254
(45) 4342005
(46) 4750228
(47) 5184910
(48) 5647140
(49) 6137969
(50) 6658528
(51)
(52) 7793276
(53)
(54) 9060444
(55)
(56)
(57)
(58)
(59)
(60)
This chart is showing unrezzed debt numbers per level.
Multiply by 25 for an estimated amount of XP to get to next level.
XP per Level Formula
The first formula applies to levels 1-19 only, level 20 is on the second curve with the remaining levels. Both formulas are significantly more complicated than the CM curve.
In plotting Ln(level) versus Ln(XP), the curve looks mostly linear with a very small quadratic term.
Ln(XP) = A + B*Ln(XP) + C*Ln(XP)^2
XP = Exp( A + B*Ln(XP) + C*Ln(XP)^2 )
A = 8.125
B = 1.283
C = 0.1521
The fit parameters are only good to that many digits. This formula is only good to the first 3 digits for predicting XP(level).
If I add a cubic term, I can get the fit good to four digits.
A = 8.214
B = 1.167
C = 0.201
D = -0.0069
I can add more and more terms to the polynomial and get closer and closer to the true values. I get about another digit of accuracy for every term.
This is only a good approximation, if I knew the actual form of the formula then I could fit with many fewer fit parameters. I am going to do levels 20-60 now and see if I can find anything interesting there.