Power Pool Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated (no rounding up or down).
primary is the stat that is shared by all archtypes of your class
tanks str
melee agi
caster int
healer wis
TPs per Level
114 (3 per level)
1529 (5 per level)
3044 (9 per level)
4560 (14 per level)
Hit Point Factor Formula
((HP Factor)+(STA/11))xCharacter Level
Base HP Factor is different for each archetype.
Tank = 24
Melee = 16
Priest = 13
Caster = 10
So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13)
((13)+(400/11))X60
...(13+36.4)x60
...(49.4)x60
=2964 HP
Mana Point Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated (no rounding up or down).
Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.
The math is as follows;
MP = [28 + (267/10) + (206/20)] * 31
MP = [28 + 26.7 + 10.2] * 31
MP = 64.9 * 31
MP = 2011.9 (truncated to 2011)
CM Point XP Required
1 125,000 
770 13,426,215 
10 132,032 
780 14,268,065 
20 140,311 
790 15,162,701 
30 149,109 
800 16,113,432 
40 158,458 
810 17,123,777 
50 168,394 
820 18,197,471 
60 178,953 
830 19,338,489 
70 190,173 
840 20,551,050 
80 202,097 
850 21,839,642 
90 214,769 
860 23,209,031 
100 228,236 
870 24,664,283 
110 242,547 
880 26,210,782 
120 257,755 
890 27,854,250 
130 273,917 
900 29,600,767 
140 291,092 
910 31,456,794 
150 309,344 
920 33,429,197 
160 328,740 
930 35,525,274 
170 349,353 
940 37,752,779 
180 371,258 
950 40,119,953 
190 394,536 
960 42,635,553 
200 419,275 
970 45,308,887 
210 445,564 
980 48,149,844 
220 473,502 
990 51,168,935 
230 503,191 
1000 54,377,328 
240 534,742 
1010 57,786,894 
250 568,272 
1020 61,410,247 
260 603,904 
1030 65,260,791 
270 641,770 
1040 69,352,772 
280 682,010 
1050 73,701,328 
290 724,773 
1060 78,322,547 
300 770,218 
1070 83,233,526 
310 818,512 
1080 88,452,433 
320 869,834 
1090 93,998,576 
330 924,375 
1100 99,892,473 
340 982,335 
1110 106,155,929 
350 1,043,929 
1120 112,812,116 
360 1,109,386 
1130 119,885,659 
370 1,178,946 
1140 127,402,727 
380 1,252,868 
1150 135,391,130 
390 1,331,426 
1160 143,880,422 
400 1,414,909 
1170 152,902,010 
410 1,503,626 
1180 162,489,269 
420 1,597,907 
1190 172,677,668 
430 1,698,099 
1200 183,504,899 
440 1,804,573 
1210 195,011,020 
450 1,917,723 
1220 207,238,597 
460 2,037,968 
1230 220,232,868 
470 2,165,753 
1240 234,041,905 
480 2,301,550 
1250 248,716,796 
490 2,445,862 
1260 264,311,831 
500 2,599,222 
1270 280,884,707 
510 2,762,198 
1280 298,496,734 
520 2,935,394 
1290 317,213,071 
530 3,119,449 
1300 337,102,959 
540 3,315,044 
1310 358,239,982 
550 3,522,904 
1320 380,702,338 
560 3,743,797 
1330 404,573,129 
570 3,978,541 
1340 429,940,665 
580 4,228,003 
1350 456,898,796 
590 4,493,107 
1360 485,547,256 
600 4,774,834 
1370 515,992,031 
610 5,074,225 
1380 548,345,753 
620 5,392,389 
1390 582,728,118 
630 5,730,503 
1400 619,266,325 
640 6,089,817 
1410 658,095,550 
650 6,471,660 
1420 699,359,444 
660 6,877,446 
1430 743,210,667 
670 7,308,676 
1440 789,811,447 
680 7,766,944 
1450 839,334,190 
690 8,253,947 
1460 891,962,106 
700 8,771,486 
1470 947,889,896 
710 9,321,475 
1480 1,007,324,470 
720 9,905,950 
1490 1,070,485,710 
730 10,527,073 
1500 1,137,607,284 
740 11,187,141 

750 11,888,597 

760 12,634,036 
What does hp factor mean?
Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl
hp = Level * ( (STA / 11) + X
usuing distributive property we can write
hp = level * sta / 11 + level * x
we will now examine the x term of the equation as it is the only one affected by mp modiifiers
lets us assume that x == 16 ( a melee )
and lvl is 45
the term would evuate to
45 * 16 == 720
Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 == 16 + hpModifier: ( which is 1)
so 45 * 17 == 765
notice the 45 points of difference
the fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again
the original equation again
hp == [level * sta / 11] + [level * X]
to reflect hp modifiers it can be rewritten as
hp == [level * sta /11] + [level * ( X + hpModifiers)]
again now distribute
hp == [level * sta / 11] + [level * X] + [level * hpModifiers]
we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.
Formula for HoT and PoT
That is the correct simple formula. 1 HoT/PoT per 50 hp/pow
And to go one step further for items:
Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)
2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)
3rd/4th etc and so on..... You recieve credit for only 1PoT/HoT
XP to next Level Chart
(Level) Unrezzed debt number for the level
(6) 2195
(7) 2918
(8) 3758
(9) 4719
(10) 5807
(11) 7027
(12) 8382
(13) 9878
(14) 11519
(15) 14778
(16) 15259
(17) 17366
(18) 19638
(19) 22079
(20) 49390
(21) 82473
(22) 129735
(23) 168190
(24) 221994
(25) 283913
(26) 354584
(27) 434646
(28) 524780
(29) 625669
(30) 738036
(31) 862615
(32) 1000132
(33) 1151370
(34) 1317104
(35) 1498159
(36) 1695366
(37) 1934308
(38) 2141560
(39) 2429523
(40) 2662682
(41) 2953637
(42) 3266064
(43) 3600950
(44) 3959254
(45) 4342005
(46) 4750228
(47) 5184910
(48) 5647140
(49) 6137969
(50) 6658528
(51)
(52) 7793276
(53)
(54) 9060444
(55)
(56)
(57)
(58)
(59)
(60)
This chart is showing unrezzed debt numbers per level.
Multiply by 25 for an estimated amount of XP to get to next level.
XP per Level Formula
The first formula applies to levels 119 only, level 20 is on the second curve with the remaining levels. Both formulas are significantly more complicated than the CM curve.
In plotting Ln(level) versus Ln(XP), the curve looks mostly linear with a very small quadratic term.
Ln(XP) = A + B*Ln(XP) + C*Ln(XP)^2
XP = Exp( A + B*Ln(XP) + C*Ln(XP)^2 )
A = 8.125
B = 1.283
C = 0.1521
The fit parameters are only good to that many digits. This formula is only good to the first 3 digits for predicting XP(level).
If I add a cubic term, I can get the fit good to four digits.
A = 8.214
B = 1.167
C = 0.201
D = 0.0069
I can add more and more terms to the polynomial and get closer and closer to the true values. I get about another digit of accuracy for every term.
This is only a good approximation, if I knew the actual form of the formula then I could fit with many fewer fit parameters. I am going to do levels 2060 now and see if I can find anything interesting there.