Zones are the means by which EQOA divides up the continent of Norrath. Travel between zones typically involves a progressive increase in the average level of mobs encountered within the zone. Transition between zones is seamless (there is no loading time when moving from zone to zone).
Norrath (mainland)[]
An 11x14 grid comprises the zone structure of the Tunaria mainland.
The bottom-left most section of twelve zones was not originally available in EQOA: Classic. The gates to the so-called "Great Unknown" were opened with the release of EQOA: Frontiers (in addition to Lavastorm in the far north east, and its associated raid zone, Solusek's Eye).
Travel between zones vastly differing in level range was often impeded or prevented by impassable mountain ranges, the most obvious of which divides zones such as Diren Village from Gramash Ruins and Anu Village from Frosteye Valley. This prevented new players in areas such as Halas from inadvertantly wandering into zones with level 50 (or higher!) mobs. In other starting areas, such as Grobb or Oggok, players are not afforded such protection.
The following table provides links to separate pages about each particular zone.
Snowblind Plains |
Anu Village |
Greyvax's Caves |
Fayspire Gate |
NE Mountain Boundary |
Lavastorm |
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Zentar's Keep |
Unkempt North |
North Wilderlands |
Guardian Forest |
Snafitzer's House |
Fayspire and Tethelin |
Kara Village |
Klik'Anon |
Rogue Clockworks | ||
Bogman Village | Unkempt Glade | Salisearaneen | Gramash Ruins | Diren Village |
Moradhim |
Shon-to Monastery |
TheDruk |
Castle Felstar |
Collinridge Cemetary |
Neriak, Nektulos |
Mariel Village | Murnf | Spirit Talker's Woods | Mt. Hatespike | Baga Village | Misty Thicket | Rivervale | North Kithicor | The Green Rift | Bobble-by-Water | |
Wyndhaven | Jethro's Cast | Surefall Glade | Wymondham | Blackburrow | Merry-by-Water | Runnyeye | Mossmouth Cavern | Saerk Tower | Mu'Lin's Reach | Hodstock and Temby |
Whale Hill | Crethley Manor | Fog Marsh | Al Karad Ruins | Jared's Blight | Bandit Hills | Highpass Hold | Bastable Village | Tomb of Kings | Temple of Light | Freeport |
Qeynos | Hagley | Bear Cave | Blakedown | Alseop's Wall | Strag's Rest | Trail's End | Ferran's Hope | Deathfist Forge | Northwestern Ro | Northern Ro |
Qeynos Prison | Druid's Watch | Spider Mine | Mayfly Glade | Forkwatch | Salt Mine | Dshinn's Redoubt | Desert Hate | Deathfist Citadel | Muniel's Tea Garden | |
Highbourne | Stoneclaw | Aviak Village | Urglunt's Wall | South Crossroads | Centaur Valley | Wktaan's 4th Talon | Deathfist Horde | Box Canyons | Al Farak Ruins | |
Geomancer's Citadel | Cyclop's Fortress | Urglunt's Gate | Widow's Peak | Brog Fens | Serpent Hills | Chiktar Hive | Eternal Desert | Sycamore Joy's Rest | ||
Geomancer's Pass | Lake Rathe | Sphinx Pyramid | Kelinar | Fort Alliance | Tak'Xiz West | Tak'Xiv West | Oasis | Great Waste | Elemental Towers | |
Dead Hills | Ogre Ruins | Oggok | Gerntar's Mines | Elephant Graveyard | Tak'Xiz South | Takish'Hiz | Sea of Lions | Slithtar Hive | Hazinak | |
Envar | West Feerott | Moggok Gate | Oggok Gate | Kerplunk Outpost | Lake Noregard | Burial Mounds | Ant Colonies | Sslathis | Guk | |
Mila's Reef | Cazic Thule | Stone Watchers | Brokenskull Rock | Basher's Enclave | Grobb |
Odus[]
A 4x4 grid comprises the zone structure of the island of Odus.
Sylhilthis' Dwell | West Plateau | East Plateau | Erud's Crossing |
West Toxxulia | East Toxxulia | Arcadin | North Barren Coast |
Kerra Isle | South Toxxulia | Stonebrunt Mountains | The Vastly Deep |
The Hunt | Stone of Morthalis | Gulf of Uzun | Cape Dred |
Isle of Dread (Plane of Fear)[]
A single zone comprises the Isle of Dread.
Plane of Sky[]
TBD.
Plane of Disease[]
A single zone comprises the Plane of Disease, Last Home.